Zelda Achievements on Switch 2: A Gamer's Dream Come True
Discover Nintendo's groundbreaking Switch 2 upgrades for Zelda, including achievements and Zelda Notes app, transforming gameplay and exploration with modern features.
I sat glued to my screen during yesterday's Nintendo Direct, heart pounding as they unveiled the Switch 2 upgrades for The Legend of Zelda: Breath of the Wild and Tears of the Kingdom. As a professional gamer who's sunk countless hours into Hyrule, this felt like a personal revelation—finally, achievements on a Nintendo console! The 60-minute showcase was packed, but the finer details, like the new Zelda Notes app, slipped through for many. Honestly, I almost missed it in the excitement, but now that I've digested it all, I can't stop grinning. This isn't just a visual polish; it's a game-changer for how we explore. Nintendo's stepping into modern gaming waters, and I'm here for it. The sheer thrill of knowing I'll earn trophies in my favorite worlds—after years of PlayStation and Xbox dominance in that area—makes 2025 feel like a golden era. 🎮
Zelda Notes, the companion app, is genius. No more frantically opening and closing the in-game map every few minutes—I can just keep it on my phone with Hylian GPS guiding me. Imagine strolling through Hyrule, phone in hand, tracking shrines or side quests without breaking immersion. Pure bliss. And then there's the achievements system, teased during the Direct. VGC spotted it, and I rewound that part multiple times. For Tears of the Kingdom, one achievement requires unlocking Lightroots in The Depths. Others track shrines completed, locations visited, and enemies slain. Here's a quick list of what we know so far:
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Unlock Lightroots: Aim for a certain number in TOTK's depths—dark, eerie, but rewarding.
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Complete Shrines: Each one adds to your tally, pushing you to explore every corner.
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Visit Locations: From Kakariko Village to Death Mountain, it's all about discovery.
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Enemies Killed: Keep count of those Bokoblin battles—global play data makes it social.
Nintendo's avoidance of achievements always baffled me. PlayStation had trophies, Xbox had Gamerscore, both running for generations, while Nintendo held back. Why? Maybe they valued pure gameplay over extrinsic rewards. But this integration feels organic—achievements tie into actions I'd do anyway, like shrine hunting. It's not a full system-wide trophy setup yet, but wow, what a start. I recall countless nights grinding on Switch with no badges to show; now, I'll have proof of my Hyrule mastery. This leap forward is monumental, injecting fresh life into these classics. 😊
Now, the pricing—it's a mixed bag. Good news first: if you're subscribed to the Nintendo Switch Online Expansion Pass, you get the Switch 2 versions of BOTW and TOTK included. That's a sweet deal, saving me cash as a loyal subscriber. But standalone? Breath of the Wild costs $70, and Tears of the Kingdom is $80. Ouch. For owners of the original games, the upgrade cost remains a mystery—Nintendo hasn't spilled those beans yet. I'm crossing my fingers it's reasonable; charging full price feels steep when it's an enhancement. Still, as a pro, I'd pay for the achievements alone. The value in replaying with new goals? Priceless. Here's a quick breakdown:
Game | Standalone Price | Included with NSO Expansion Pass? |
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Breath of the Wild | $70 | Yes |
Tears of the Kingdom | $80 | Yes |
Looking ahead, I'm bubbling with personal hope. Achievements in Zelda could spark a revolution across Nintendo's catalog. Imagine Super Mario Odyssey 2 with coins collected trophies, or the next Smash Bros. rewarding epic KOs. 🤩 Nintendo's playing catch-up, but this could evolve into a unified system, rivaling Sony's or Microsoft's. My dream? A future where every Switch 2 game has bespoke achievements, weaving stories into gameplay. For now, I'll dive back into Hyrule, phone buzzing with Zelda Notes, eager to unlock those Lightroots. The journey begins anew, and I can't wait to see where it leads—achievements in hand, heart full of nostalgia. This is gaming evolution, pure and simple.