Why I'm Still Begging for TOTK DLC in 2026: My Blueprint for a Bigger House and a Better Hyrule
The Legend of Zelda: Tears of the Kingdom DLC wishlist inspires with creative dreams for expanded home building and a Hyrule restoration adventure.
It's 2026, and here I am, still wandering around the vast, beautiful, and slightly broken world of The Legend of Zelda: Tears of the Kingdom, clutching my Ultrahand with a mix of awe and profound sadness. Nintendo delivered a masterpiece, a game as expansive as a dragon's wingspan, then promptly slammed the door on any DLC plans, leaving us builders and dreamers out in the rain like a soggy Korok. The community's collective sigh was louder than a Lynel's roar, but our imaginations? Those are still running wilder than a startled Blupee. We've cooked up some truly brilliant ideas for what could have been, and I'm here to lay out my personal wishlist, born from countless hours of stacking rooms and fusing pinecones to sticks.
Building My Dream Home (Without the Korok-Sized Restrictions)
The most relatable cry for help came from a fellow hero on Reddit, user ICBPeng1. In Tears of the Kingdom, you can build Link a house. Sounds great, right? Until you realize you're working with a plot of land about as spacious as a Cucco coop. You get a measly 15 building pieces to work with. Fifteen! Trying to design a functional and stylish home with that limit is like trying to reconstruct the Temple of Time using only a pile of firewood and some Zonai glue. You end up making brutal choices: Do I want a bedroom, or a gallery for all my rare weapons? A kitchen, or a stable for my favorite horse? It's architectural triage.
The proposed DLC was simple yet glorious: double the buildable area. Let me spread out! Let me have a garden, a watchtower, a dedicated shrine for my collection of dubious mushroom-based elixirs. The dream included new customization options like wallpaper and furniture. Imagine! Choosing between Hylian tapestry or Gerudo silk drapes. Selecting a bed that isn't just a wooden plank. For players like me, who find arranging rooms more satisfying than finding the 900th hidden Korok (a task as tedious as counting every individual blade of grass in Hyrule Field), this would have been endgame content.

From Home Renovation to Kingdom Restoration
But why stop at one house? This idea sparked a bigger, more ambitious dream: a DLC focused on rebuilding Hyrule itself. The game's story leaves the kingdom in a state of picturesque ruin—a beautiful disaster. What if we could actually fix it? This wouldn't need a complex new narrative; it would be a natural, glorious extension of the game's best mechanic.
Think about it:
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The Great Plateau Outpost: Use your Ultrahand and Autobuild to reconstruct the first watchtower.
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Lurelin Village: Actually help them rebuild their homes stronger than before, maybe even add some defenses against those pesky Bokoblins.
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Hyrule Castle Town: A massive, community-driven project to clear rubble and erect new structures, turning it from a ghost town into a bustling hub.
This DLC would turn Link from the "Hero Who Destroys Ganon" into the "Hero of Home Depot." It would give purpose to all those piles of wood and piles of zonaite lying around. Gathering resources wouldn't just be for making crazy vehicles; it would be for laying the foundation of a new era. The sense of progression would be incredible—watching a smoldering crater transform into a thriving village because of your work. It's a concept as satisfying as watching a complex Zonai contraption you built actually work without immediately exploding.

Beyond Building: The Features We Still Crave
While construction is the low-hanging Brightbloom fruit, the community's desires run deeper. We're still pining for features that made Breath of the Wild's post-launch so memorable.
1. Master Mode: This is the big one. We want to suffer again, but gloriously! A mode where enemies tier up, health regenerates, and Gold Lynels fall from the sky like particularly murderous rain. The base game's challenges eventually plateau for seasoned players. A Master Mode would be the ultimate test, forcing you to use every trick, every fusion, every obscure cooking recipe to survive. It would make the world feel dangerous again, not just a scenic playground.
2. The Dungeon Maker: This is the pie-in-the-sky dream. Tears of the Kingdom's building mechanics are a puzzle-maker's paradise. A dedicated DLC that let players design, build, and share their own mini-dungeons or shrines would have unleashed infinite creativity. The community would have created challenges more devious and ingenious than anything the Nintendo devs could dream up. It would have kept the game alive for years, a self-sustaining ecosystem of player-made content.
3. New Adventures: Even a simple quest line—finding a new ancient Zonai sage, exploring a restored sky island, or tackling a colossal new overworld boss—would have been devoured by fans. The framework is all there; it just needed a new coat of paint and a fresh story beat.
The Bitter Truth and a Hopeful Future
So here we are. Nintendo has moved on, likely to the next big Zelda adventure, perhaps for the Nintendo Switch 2. Tears of the Kingdom stands as a complete, phenomenal experience—a gourmet meal that left us utterly stuffed. But part of me will always look at that empty DLC menu on the title screen and wonder about the feast that could have been. The ideas from the community weren't just demands for more; they were love letters to the game's mechanics, showing how deeply we wanted to engage with its world.
Maybe, just maybe, some of this incredible player creativity will inspire the team for the next game. Perhaps the next Hero of Hyrule will be as much a builder and restorer as a swordsman. Until then, I'll be in my 15-piece house, staring at the walls, dreaming of wallpaper.

| The Dream DLC Pack | What It Adds | Why We Need It |
|---|---|---|
| Hylian Home Designer | Doubled plot size, furniture, wallpaper, exterior options. | For the interior decorator in every hero. Stops the house from feeling like a glorified shed. |
| Restoration of Hyrule | Quests to rebuild towns, clear landmarks, and gather resources for reconstruction. | Gives post-game purpose and lets us leave a lasting, physical mark on the world. |
| Master Mode+ | Tiered enemies, health regen, new enemy placements, and maybe even remixed puzzles. | Provides the brutal, rewarding challenge that veteran players crave. |
In the end, the lack of DLC is a testament to the game's own overwhelming completeness. It's so good, we just couldn't let go. We wanted to live in that world, build in it, and perfect it just a little bit longer. And isn't that the highest compliment a game can receive?