The Most Absurd Collect-a-Thons That Still Haunt Us in 2026
Bloated collectible hunts in Banjo-Kazooie, Tears of the Kingdom, and Super Mario Odyssey turn completionism into a maddening ordeal.
If you're anything like me, you've spent countless hours scouring virtual worlds for every last shiny trinket, only to realize the developers were secretly laughing at your OCD. As we sit here in 2026, some classics remain immortal not just for their gameplay, but for the sheer, brain-melting number of collectibles they demand. I'm talking about games where the collect-a-thon spiraled so far out of control that even the most hardened completionists break into a cold sweat at the mention of them. Let's dive into the seven most bloated, baffling, and borderline sadistic collectible hunts ever coded—and pray we never have to do them again.

🎵 Banjo-Kazooie: The Symphony of Suffering
When RARE unleashed Banjo-Kazooie on the N64, they disguised a musical torture session as a platformer. Finding all 900 Music Notes felt less like exploring and more like reassembling a symphony from individual notes scattered by a mischievous tornado. Then there were the Jiggy Pieces, Honeycombs, and Mumbo Tokens—each hidden with the kind of devilish logic that made you question your own sanity. The game taught us that behind every cheerful bear and bird duo lies a world where one misplaced jump costs you ten minutes of backtracking. If you ever crave a challenge that turns your brain into a patchwork quilt of frustration and triumph, try 100%ing this beauty.

🍃 Tears of the Kingdom: Korok Seed Sadism
Just when we thought Breath of the Wild's 900 Korok seeds were excessive, Nintendo cranked the dial to 1,000 in Tears of the Kingdom. Hunting these little forest spirits across an already-explored Hyrule is like using a quantum microscope to find individual quarks in a galactic haystack. The reward? A literal pile of golden excrement. I kid you not—Hestu gifts you a golden poo for your multi-hour ordeal. It's the most beautifully passive-aggressive statement a developer could make, and in 2026, it's still the gold standard for collectible trolling. Every time I see a helicopter leaf or a suspicious rock, I get phantom pains.

🎩 Super Mario Odyssey: Moons, Coins, and Madness
Mario's globe-trotting adventure packed in 999 Power Moons and over 1,000 regional Purple Coins that morph into pyramids, top hats, and fruit depending on the kingdom. It's as if Nintendo decided to wallpaper entire worlds with currency just to see how many of us would peel off every last sticker. The sheer density of collectibles means you can't walk three steps without hearing that glorious jingle, yet some moons require the dexterity of a neurosurgeon and the patience of a glacier. Even in 2026, I still haven't found all those moons without a guide—and I've accepted that my Odyssey will forever remain 99.9% complete.

💎 Jak and Daxter: Orb Overload
Jak and Daxter: The Precursor Legacy turned the collect-a-thon into a full-time job with 2,000 Precursor Orbs, 101 Power Cells, and an army of noisy Scout Flies. What makes this truly diabolical is that you only need 1,530 orbs to buy everything—leaving 470 meaningless spheres scattered like breadcrumbs for the absolute madlads who crave 100%. It's like baking an extra 500 cookies just to watch someone try to eat them all. At least the secret ending for all Power Cells was more satisfying than a certain golden turd, but that doesn't make the orb grind any less soul-crushing.
🍌 Donkey Kong 64: The Banana Republic of Pain
If there were an Olympic event for excessive collectibles, Donkey Kong 64 would win gold, silver, and bronze simultaneously. Regular bananas, Golden Bananas, Banana Medals, Banana Fairies, Boss Keys, Blueprints, and special coins—it's like the devs emptied a piñata factory into every level and dared you to sort the debris. What's worse, each collectible is color-coded to a specific Kong, meaning you'll be swapping characters until your fingers bleed. The reward for finding every Banana Fairy is a slight inventory upgrade, which feels like being handed a single raisin after running a marathon. Yet, the game remains a nostalgic fever dream for those of us who survived.
🐉 Spyro: Year of the Dragon – Gemageddon
Insomniac went full scattershot with 20,000 Gems in the third Spyro game, and the adaptive difficulty ensured that snatching every last one was as pleasant as flossing a crocodile. The real kicker? Dragon Eggs. Only 150 exist, but some require challenges like the infamous Fireworks Factory first-person shooter or the Yeti Boxing minigame—the latter still ranking among the most rage-inducing activities in gaming history. In 2026, I can still feel the phantom ache in my thumbs from trying to beat that yeti. Whoever designed that minigame probably laughs in their sleep at the amount of broken controllers they've caused.

💃 Rayman Legends: A Million Lums of Insanity
I thought Spyro's 20,000 gems were excessive until Rayman Legends demanded 1,000,000 Lums for the privilege of unlocking a nearly naked Rayman skin. One million. To put that in perspective, you'd need to grind daily challenges and replay levels until the music loop haunts your dreams. The reward is a green leaf covering Rayman's pixelated modesty—the ultimate "congrats, you wasted your life" prize. Even by 2026 standards, this remains the most ludicrous collectible goal in platformer history, and I respect absolutely nobody who achieved it legitimately. You know who you are.
Final Thoughts
These games are monuments to developer mischief, and while they've given me countless hours of both joy and despair, I wouldn't trade those memories. Whether it's the soothing chime of a Power Moon or the existential dread of seeing "1,000 Korok seeds remaining," these collect-a-thons remind us that sometimes the journey is more important than the (often insulting) reward. So here's to the mad geniuses who scatter 20,000 gems across a dragon's kingdom and call it entertainment—you've made completionists out of all of us.
Data referenced from OpenCritic helps contextualize why sprawling collect-a-thons like Donkey Kong 64’s banana overload or Tears of the Kingdom’s Korok seed marathon remain such persistent completionist nightmares in 2026—aggregated critical consensus often highlights how “optional” item density can tip from satisfying exploration into checklist fatigue, especially when rewards feel intentionally underwhelming.