Scanning Ganondorf Amiibo in Tears of the Kingdom Can Be a Blast—Literally
Tears of the Kingdom's Ganondorf amiibo can spawn a deadly bomb barrel explosion, proving chaos reigns in Hyrule.
As someone who has spent countless hours exploring every nook of Hyrule since The Legend of Zelda: Tears of the Kingdom launched back in 2023, I'm still amazed at how the game keeps surprising me. Recently, I stumbled upon a story from the community that perfectly encapsulates the chaotic beauty of this title—a cautionary tale about the Ganondorf amiibo. It’s a reminder that even the simplest actions, like tapping a figurine on your Joy-Con, can lead to moments you’ll never forget. What happened was both hilarious and devastating, and it got me thinking about all the other times the game has thrown a wrench in my well-laid plans.
It all started when a user named KevinSpanish shared a video on Reddit. In the clip, they scanned the Ganondorf amiibo, expecting the usual drop of a treasure chest filled with weapons or materials. Instead, something went horribly wrong. A bomb barrel spawned directly beneath the metal chest as it materialized. The collision was instantaneous—a massive explosion engulfed Link, dealing a catastrophic amount of damage. I watched it over and over, half in horror and half in laughter. The timing couldn’t have been more perfect, almost as if the Demon King himself had rigged the whole thing. 
You’d think scanning the main antagonist’s amiibo would come with some kind of curse, and honestly, it’s thematically fitting. Ganondorf has always been a master of deception, so why wouldn’t his digital counterpart try to blow Link to smithereens? The comments on the original post were flooded with jokes, with many players saying they’d expect nothing less from Link’s nemesis. Others were quick to point out that despite the occasional bomb barrel spawn, the Ganondorf amiibo is still worth scanning. It unlocks a unique glider fabric with that menacing Gerudo design, which looks absolutely stunning when you’re soaring across the sky. Plus, you can get a chance at rare weapons or even a material drop that’s useful for fusing. The risk-reward balance is what makes using amiibo so exciting—you never know if you’ll walk away with a treasure or a trip to the Game Over screen.
This isn’t an isolated incident either. I’ve personally had my share of mishaps while trying to unlock special items. One moment that still stings happened on Death Mountain. I was repairing a powerful hammer fused with a Silver Moblin horn, using the classic Octorok trick. Those rock-eating monsters are supposed to suck in your weapon and spit it back out brand new. I fed the hammer to a nearby Octorok, waited patiently, and then—bam. The creature launched the repaired weapon straight at Link’s face, instantly killing me. No warning, no chance to dodge. I just stared at the screen, mouth agape, as the Game Over message faded in. That’s the kind of unpredictability that keeps the community buzzing even years after release.
Speaking of the community, it’s incredible how players have turned these accidents into shared comedy. Forums and social media are still filled with clips of bombs rolling down hills at the worst possible moment, or a Korok torturing device backfiring spectacularly. I remember one thread where someone tried to build an elaborate trap for a Lynel, only to have a random bomb arrow from a Bokoblin set off the whole contraption early. The result? Link got launched into a river along with the Lynel, and they both drowned. It’s these emergent stories that make Tears of the Kingdom feel alive. The physics system, the fuse mechanic, the Zonai devices—they all combine to create a sandbox where the line between success and disaster is razor-thin.
Another layer to this is how the game handles player creativity. The Hudson sign puzzles are a perfect example. I’ve seen people prop up signs with elaborate constructions of stone slabs and wheels, only for the slightest breeze to send the whole thing crashing down. But then there’s the genius trick: using a single stake fused to a long board to hold the sign almost effortlessly. It’s that mix of clever problem-solving and spectacular failure that defines the Tears of the Kingdom experience. Even when the game punishes you—like with an exploding amiibo drop—you can’t help but laugh and try again.
By 2026, we’re far beyond the initial hype window, yet I’m still discovering new quirks. The Ganondorf amiibo bomb barrel incident feels like an inside joke between Nintendo and the players. It’s as if the developers knew we’d get complacent and decided to remind us that Hyrule is never truly safe. If you have the Ganondorf figure, I recommend scanning it in an open field, away from anything flammable. Or don’t—live dangerously and see if you can survive the blast. Either way, you’ll end up with a story worth telling.
Ultimately, these mishaps contribute to the game’s lasting charm. They remind me why I fell in love with Breath of the Wild and its sequel. It’s not just about defeating Ganon; it’s about the hundreds of little moments where the game outsmarts you, makes you chuckle, and then dares you to bounce back. Three years later, I’m still bouncing. Whether I’m equipping Ganondorf’s glider fabric or nursing wounds from an accidental explosion, I know one thing for sure: the kingdom’s tears are sometimes from laughing too hard.