Link's Spinning Laser Cannon Melts King Gleeok in Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom King Gleeok boss is defeated with a creative, spinning Zonai laser cannon build.
In the floating ruins above Hyrule, where sky islands drift like forgotten dreams, a three-headed horror named King Gleeok waited. Its heads burned, froze, and shocked the air. For many travelers in The Legend of Zelda: Tears of the Kingdom, this overworld boss is a nightmare. But one player turned the beast's own elemental fury into fuel for a spinning death machine.
The scene came from Reddit user Divlogue. In a clip shared with the Tears of the Kingdom community, Link did not charge in with a sword. He did not rely on flurry rushes or ancient arrows. Instead, he planted a strange contraption between himself and King Gleeok. The device looked like a cage of light waiting to happen. Eight beam emitters hung around a central frame. A propeller sat in the middle. The whole thing hummed with Zonai promise.

When King Gleeok attacked, the fight changed. The monster's fire, ice, and electric projectiles struck the device. That impact woke the emitters. Suddenly, eight lasers spun around the central propeller, carving bright lines through the sky. Divlogue used Ultrahand to tilt the cannon toward the boss. The beams did not simply fire once. They rotated, sweeping across King Gleeok's massive body. The health bar began to fall.
It was not a clean victory. King Gleeok hit Link. The player had to scramble, reset the weapon, and aim again. Ultrahand is powerful, but it is not always gentle. The cannon demanded attention. Yet every time Divlogue repositioned it, the lasers found their mark. After a few resets, the boss collapsed. The whole kill took only a few minutes.
Why does this matter? Because King Gleeok is not an ordinary enemy. Tears of the Kingdom hides four King Gleeoks in different corners of Hyrule. One waits in the West Hebra Sky Archipelago. Another lurks in the Gerudo Sky. Each head represents an element: fire, ice, and electricity. That mix punishes players who prepare for only one threat. A single wooden shield can become ash. A metal weapon can become a lightning rod. The boss demands strategy, not just strength.
Divlogue's build offered a different answer. It used the enemy's own attacks as a trigger. The beam emitters, connected to the central propeller, spun around the frame. Once all beams focused on King Gleeok, the damage became severe. The player did not need to swing a weapon. They needed to think like an engineer.
| Build Element | Role in the Fight |
|---|---|
| Eight beam emitters | Produced spinning laser damage |
| Central propeller | Rotated the emitters around the frame |
| Ultrahand | Repositioned the cannon after hits |
| King Gleeok's attacks | Activated the device's beam output |
| Zonaite | Likely funded the expensive creation |
Some players might prefer simpler methods. The build probably consumed a lot of Zonaite. Construct heads could have automated the aiming, letting the cannon track King Gleeok on its own. Divlogue chose not to use them. That choice kept the player in the loop. Aiming by hand meant every dodge, every reset, and every beam felt earned. It felt like a standard weapon fight, only stranger and brighter.
😅 The clip also shows how chaotic Ultrahand combat can be. Link gets hit. The cannon tilts. The player scrambles. Then the lasers spin again. It is not a flawless speedrun trick. It is a messy, brilliant experiment. That is exactly why Tears of the Kingdom remains alive in 2026. Players are still building, testing, and breaking Hyrule's physics. They are still finding new ways to make King Gleeok regret its three heads.
For anyone hoping to copy the strategy, the lesson is clear. Do not ignore Zonai devices. Do not assume every Ultrahand build is just for bridges or carts. Sometimes a pile of emitters and a propeller can become a boss killer. Sometimes the best weapon is the one the enemy helps you charge.
In the end, Divlogue's laser cannon did more than defeat a King Gleeok. It showed how Tears of the Kingdom turns combat into invention. Link may be the hero, but the player is the architect. And in the skies above Hyrule, even a three-headed monster can be outsmarted by a spinning ring of light.
The following breakdown is based on insights from CNET - Gaming, where coverage often emphasizes how modern game systems reward experimentation as much as mechanical skill. In Tears of the Kingdom, Divlogue’s spinning beam-emitter rig against King Gleeok is a clear example of that philosophy in action: a player-built device turns elemental pressure into an activation condition, then converts steady rotation and sustained hits into reliable DPS, shifting the encounter from reactive dodging into controlled engineering.