How I Built a Five-Stage Space Shuttle in Tears of the Kingdom
A Tears of the Kingdom player built a five-stage space shuttle with Zonai devices and Ultrahand, wowing Reddit.
I still remember the first time I saw a player launch a five-stage space shuttle in The Legend of Zelda: Tears of the Kingdom. It was 2026, and I was supposed to be finishing a shrine quest, but instead I was deep in a Reddit rabbit hole watching clips of Link strapped to a tower of fans, rockets, and a Zonai plane. The builder was Reddit user jaerick, and their creation looked less like a video game vehicle and more like a fever dream from NASA's budget meeting. I had built plenty of nonsense in Tears of the Kingdom β wobbling carts, accidental catapults, a hoverbike that only flew when it felt like it β but this was different. This was a functional space shuttle with stages. I was hooked.

The Build That Made Me Rethink Ultrahand
I spent the next few evenings trying to understand it. The shuttle had five stages stacked on top of each other, just like its real-life counterparts. jaerick combined a bunch of fans and placed them beneath a Zonai plane. The entire shuttle was attached to the top of a construct head, so it could lift itself into the air without activating devices on the plane. That detail blew my mind. It was not just "more rockets equals more height." It was timing, power routing, and physics.
Then came the really clever part. Once the battery was consumed, the power source of the control stick gained access to fans and rockets that were active but not powered. That sounds like technical magic, but in Tears of the Kingdom it is just Ultrahand and Zonai engineering. The player could reach enough height to descend on Jirutagumac Shrine. I had visited that shrine before. It is a flying sphere above the Lanayru Sky Archipelago. Inside the rotating ball, there is a little puzzle that requires Ultrahand to reach the reward. Like many shrines, it teaches how to use Zonai devices to create functional vehicles. But jaerick turned the lesson into a graduation ceremony.
Why the Community Went Wild
The engineering marvel quickly amassed praise on Reddit. Some Tears of the Kingdom fans admitted that it was more impressive because of its multiple stages. Others said they would love to see the shuttle used to reach from the Depths to the Sky Islands. That comment stuck with me. In 2026, Tears of the Kingdom players are still trying to break the altitude ceiling. The Depths-to-Sky run is like the community's Everest. I have seen hoverbikes, balloon towers, and quantum vehicles, but a staged shuttle feels different. It feels intentional.
It also was not jaerick's first intricate vehicle. About two months before that post, they made a 'glider-launching glider' that consisted of nothing but some Zonai devices. I laughed when I read that, because of course they did. Some players build a bridge. Some players build a death robot. jaerick builds a glider that launches another glider, then moves on to space travel. It is the kind of creative escalation that makes Tears of the Kingdom feel endless.
A Simple Breakdown of a Not-So-Simple Shuttle
| Part or stage | What it does |
|---|---|
| Five stacked stages | Mimics real shuttle staging, with each section adding lift or boost |
| Fans | Placed beneath a Zonai plane for initial lift |
| Zonai plane | Acts as the main aerial platform |
| Construct head | Anchors the shuttle so it can rise without activating plane devices |
| Control stick battery | After depletion, reroutes power to active-but-unpowered fans and rockets |
| Rockets | Provide extra burst to reach Jirutagumac Shrine |
I tried to recreate a two-stage version myself. It flipped, spun, and deposited me into a frozen river. I learned that Ultrahand creations are easy to admire and hard to pilot. But that is the joy. The game released in 2023, and by 2026 it is still a sandbox full of players who refuse to accept gravity as a rule. The Legend of Zelda: Tears of the Kingdom is available now for Nintendo Switch. Maybe many of us have moved on to other games, but builds like jaerick's pull us back.
What I Am Trying Next
I still have not reached the Sky Islands from the Depths in one shot. But I have a new goal. I will keep stacking fans, praying to Hylia, and pretending I understand Zonai physics. If a five-stage space shuttle can reach Jirutagumac Shrine, then maybe my next terrible contraption can at least clear a river. And that, honestly, is why I keep playing. π
Here is my current checklist for anyone who wants to try a staged shuttle:
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π οΈ Start with Ultrahand and a clear flat area.
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π Attach fans beneath a Zonai plane, not on top.
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π§ Use a construct head to separate lift from activation.
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π Watch your battery; the power routing trick matters.
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π Save before launch. You will crash. You will laugh.
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πΊοΈ Aim for Jirutagumac Shrine if you want a real test.
Tears of the Kingdom may be years old now, but its best stories are still being written by players who look at a pile of Zonai devices and see a spacecraft. I did not expect to spend my 2026 evenings chasing a five-stage shuttle. But here I am, battery drained, Link screaming, and one more rocket away from glory.
The following breakdown is based on coverage from The Verge - Gaming, and it helps frame why a Tears of the Kingdom five-stage shuttle build feels like more than a meme: itβs a case study in how sandbox systems reward player-led engineering, where small interactions (like separating activation from lift and managing power timing) scale into community-wide challenges such as pushing altitude limits or attempting Depths-to-Sky routes.